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Game-Based Learning

 

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Image of Game-Based Learning in action. Game-Based Learning (GBL) research and development continues to be a priority at SwRI, necessitated by the heavy influence of today's technology in the lives of younger people.

Game-based learning (GBL) research and development continues to be a priority at SwRI, necessitated by the heavy influence of today's technology in the lives of younger people.

Game-Based Learning (GBL) is designed to engage the student by drawing them into a scenario, situation, or storyline that, while supporting the learning objectives, also provides a challenge that motivates them to learn. The closer to an actual environment the GBL application is, the more engaged the student is likely to be.  This presents a greater opportunity for knowledge transfer and retention.

 

Researching the Application of GBL

Southwest Research Institute continues to be engaged in research in the application of GBL, which represents an opportunity to further the field of training research and provide new methods to reach diverse workforces. Businesses are increasingly faced with the prospect of recruiting and retaining the best talent of the Millennial Generation (also called Generation Y), and the best talent pool is heavily populated with people raised with access to computers. The heavy influence of technology now necessitates a different approach to training.

 

SwRI’s GBL research seeks to answer fundamental questions about the application of this training method including:

  • What works?

  • Why does it work?

  • For whom does it work?

  • Under what set of circumstances does it work?

Objective of GBL Study

The objective of the current study is to measure the impact of GBL on several important training outcomes, relative to a more traditional learning approach. In the study, test groups of students will use a GBL application and the results of the training will be measured against a group receiving the resident mix of assigned readings and on-the-job training.

 

The study includes a diversely aged population and will provide insight into the effectiveness of GBL when applied to those under and those older than 50 years of age.

 

Development of GBL Application

In the development of the application, computer programmers and graphic artists will develop the GBL to consist of a simulated environment in which students will be presented real-world scenarios and will be required to make decisions based upon the environment, situation, and their understanding of the challenges.

 

Administration and Measurement of GBL Outcomes

Upon completion of the GBL development, SwRI staff will administer the GBL application to the participating groups and collect data on the immediate results of the application. Staff will return at intervals to measure the long-term effect. The application will also be left with the test groups to measure how often and under what set of circumstances the GBL application is used without formal presentation.

 

Future of GBL

As we advise our legacy clients, and light fires of interest within new communities, we’ll draw upon a foundation of proven research to support our recommendations. As a leading developer of training solutions we’ll continue to push the limits of GBL to compliment our full range of capabilities. 

 

For more information about game-based learning capabilities and techniques at SwRI or how you can contract with SwRI, please contact Susan Porter, at susan.porter@swri.org or (210) 522-2812.

 

Contact Information

Susan Porter

Learning Sciences and Systems

(210) 522-2812

susan.porter@swri.org

tspi.swri.org

| Emerging Training & Performance Technologies Department | Aerospace Electronics, Systems Engineering and Training Division | SwRI Home |

Southwest Research Institute® (SwRI®), headquartered in San Antonio, Texas, is a multidisciplinary, independent, nonprofit, applied engineering and physical sciences research and development organization with 11 technical divisions.

December 28, 2012